The F#.NET Journal just published an article about graphics:
"Vector graphics represent images in terms of lines and curves on a fictional canvas. This resolution-independent representation is ideal for high resolution output devices such as printers but the inevitable march of technology has ossified vector graphics on the desktop as a fundamental component of both Apple's and Microsoft's latest graphical user interfaces. Vector graphics are best represented as trees and manipulated using recursion. Consequently, F# is an extremely powerful tool for writing programs that manipulate vector graphics. This article describes the design and implementation of a simple library for 2D vector graphics written in F# and using XNA for visualization. This would be ideal for games that include 2D graphics with lots of zooming..."
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